artiste : Simon Christoph Krenn’s






Simon Christoph Krenn’s experiments play around with rubbery hyperreal body parts

Simon Christoph Krenn’s 3D animation, Parasitic Endeavours, initially started out as the creative wanting to explore distorted perspectives on human evolution. “I think my main inspiration came from nature and its creative forces themselves. I used to study zoology at university and was especially fascinated by evolutionary biology and the development of animal morphologies,” says Austria-based Simon. “I realised the video’s strange and somehow creepy potential and decided to push the animation even more into this direction.”
The result is a compilation of body parts, mainly heads and torsos, that wobble along a white backdrop and bump together like rubber mannequins. The hyperreal detail is unnerving and to see recognisable human parts being manipulated making the viewer feel both uncomfortable and mesmerised.
“I used a software called Houdini to turn 3D photoscan geometry into soft body objects with physical properties,” explains Simon. “I also applied different forces, like gravity, to the simulations in an effort to create more natural movements and collisions. The physical properties were set in a way to resemble a very soft and rubber-like material with a lot of elasticity. In order to render the scenes, I used a GPU render engine that allowed me to work a lot faster than it would have been possible with conventional CPU renderers.”
Simon’s photorealistic CG experiment highlights his surreal imagination and the precise detail it takes to achieve these tests. Parasitic Endeavour has also laid the ground work for an upcoming interactive project Simon is working on, as well as also prototyping scenes and simulations for his next video.

Words by Rebecca FulleyloveMonday 18 December 2017
itsnicethat

vimeo.com/simonchristophkrenn

Jan Vranovsky : architecte, designer et photographe





Jan Vranovsky est un architecte, designer et photographe d’origine tchèque vivant actuellement à Tokyo. Sa série Parallel World est une narrative visuelle des espaces urbains japonais. Intéressé par la façon dont l’architecture définit le visage de la ville, ses photographies se concentrent sur de minuscules ruelles au lieu de l’architecture avec des ambitions conceptuelles et esthétiques. Plus de son travail ici, et suivez-le sur Instagram.

Texte & image : fubiz + Written by 

idk about these hot dogs



Idk About These Hotdogs was started in April of 2013 as a way of having fun with the rest of my senior year of college. New hotdog photos are posted every other day. All photos are available as prints from an Etsy shop

Hotdog Girl is a 20-something millennial living and working in Brooklyn, New York and is surrounded by cats at any given time. She graduated from Pratt Institute in 2013 with a BFA in photography. She encourages feedback from the audience and is always available to collaborate on projects you may be working on. Contrary to popular belief, she does not eat many hotdogs.

Death Star Construction Timelapse : Benjamin Botkin + Isaac Botkin




This video is a personal project (fan film) created by myself and my FX-guru brother Isaac Botkin. He planned and crafted all the visuals in Lightwave 3D, and I composed the original score. The goal was to come up with an original melody, but keep it very much within the style and flavor of John William's iconic Star Wars scores.

3D artist : Filip Hodas



Pour sa nouvelle série, l’artiste Filip Hodas explore les ruines modernes de la pop culture, créant des paysages post-apocalyptiques peuplés de vestiges de jeux vidéo, de séries ou de junk food. Pac Man, Playstation, Hello Kitty, Happy Meal ou Game Boy, de superbes créations réalisées avec des logiciels comme World Machine, Cinema 4D ou Octane. Je vous invite à découvrir le reste de ses créations sur Behance ou Instagram.
Texte et site : ufunk